And therein lies the primary challenge of the offline races. Once you beat a series, a new series will open up, provided you've earned enough gold medals. The different types of offline races are broken up into the categories of races, which are the aforementioned time trials: ramps, which are jump-heavy races where your goal is to only use a minimal number of checkpoint resets before you reach the finish line puzzle races, where you are provided a certain number of road pieces and an environment, and you have to lay out those pieces in a specific way to get from point A to point B in the allotted time and, crazy races, which are pretty much exactly what they sound like.Įach one of these races starts off easily enough, but then becomes increasingly challenging over time. There's also no car collision in the game, effectively making your opponents ghost cars-though, you'll also encounter a ghost car version of yourself if you've already raced once on a track. Each opponent car represents the specific time needed to win the bronze, silver, and gold medals for a given race. However, these other cars are actually only there to give you a visual guide of how close or how far you are to beating the required time for a race. Nearly all the races in the game are time based, so you'll find yourself racing against other cars. When playing single-player, there are a number of different single-player race modes to choose from. Between the high speeds and wacky track designs, no two races ever feel quite the same, and each race tends to be a lot of fun. However, turning feels a whole lot better than it did in the original, and you no longer have to worry about overshooting a turn completely by putting just slightly too much pressure on the turnkey. Cars run at ridiculous speeds and tend to bounce a lot when they land. The cars in the game have a very toylike feel to them, though the car physics found in Sunrise are a big improvement over the original TrackMania. This game is all about stunt driving, with loop-de-loops, huge ramp jumps, massive bursts of speed, and general track layouts that seemingly only the most insane people could possibly concoct. Insane stunt driving returns to the PC in TrackMania Sunrise.ĭespite being a racer at its core, TrackMania Sunrise isn't really about its cars-it's far more about all the crazy crap you can do with those cars via the completely insane roster of tracks. Throw in a better overall sense of presentation and an insanely deep track editor, and what you've got is a truly great sequel. Nadeo has ramped up the wonderfully addictive style of stunt driving and expanded upon the community-driven elements of the original, creating more ways for you to share your own crazy creations and to download others. Thankfully, because the game was a success across the pond, Nadeo and publisher Enlight have produced a sequel with TrackMania Sunrise. Despite being one of the most addictively simple and wholly enjoyable racers of last year (not to mention one of the only decent racers on the PC last year), TrackMania never found the same level of popularity here as it did in developer Nadeo's native Europe. Chances are you didn't play last year's TrackMania-at least, not if you live in North America.
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